Star Wars: The Old Republic Interview

BioWare Austin has been cranking out episodic content for Star Wars: The Old Republic since the launch of Knights of the Fallen Empire last year, and will be bringing us the next installment, Mandalore’s Revenge, on June 3rd. To better understand why the developer is taking an episodic approach to the sci-fi MMORPG, how their audience has taken to this new approach, and what the future will bring, VentureBeat chatted up lead designer Charles Boyd:

GamesBeat: What is next for TOR? Will future content remain story-driven?

Boyd: I think it is clear that players enjoy the story, and therefore we are motivated to continue it this is a big part of our DNA as BioWare, and as a studio of Star Wars fans, there is nothing we can think of that is more rewarding and fun! We know our players also like to engage in battles, fight evil adversaries that want to rule the galaxy, and even engage in factional battles and so there a definite interest to create more of that type of content as well.

But, all of that notwithstanding, we are always looking at player feedback to guide our final direction. So, as the story continues and we see the impact of the most recent additions, including the Eternal Championship arena, we will finalize those plans.

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