Piranha Bytes Developer Profiles

World of Piranha Bytes is providing us with translations of two developer profile-style interviews with Björn Pankratz and Kai Rosenkranz of Piranha Bytes, originally from German games magazine Games Aktuell.

What is your job and what are you doing the whole day?

My name is Björn Pankratz. I am a game designer, story writer and the project leader at Piranha Bytes. My areas of activitys are very ambitious and interesting. Design concepts and game situations, write dialogs, implement quests. Project planning, operational procedure, content-assets, controll features and so on. So I am running through the building one half of the day, and the other half of the day I’m sitting in front of my Computer and bring the oral developed events in an electronic form and wait.
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Project planning sounds very arid and seems to be a very nested thing. The perfect job for somone who’s autistic?

Persons with autism would certainly retain more than I can, but much things will not be as like the same as they were at the dissertation. Our topical theme complexe project necessitated more innovation and flexibility. Boredom never exist because at every new day I have to rise to a challenge. There are some works which are not so ambitious at our new project. There I just perform routine work. For example to dispense things or monsters in our world. When we have created a dispencer concept, the conversion is an easy thing for me. I use this times for relaxing and I prefere to do it, as do give an autist this work.

Spotted on RPGWatch.

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