Piranha Bytes Christmas Interview

Piranha Bytes has had their traditional Christmas interview, now translated into English. The translation is pretty bad, you can view the original here.

We don’t have just one, we have many storywritters. But none of them wrote a book. I think this is not so important. For examble in Gothic 1 nobody criticised the story, and we didn’t got a professional autor. What I think what is more important: At the beginning of the project we set us the target to create a plausible and detailed world. And that was the reason why we had decided us against a big world.(but even in our new project you can lose your way) The new worlds is very detailed elaborated and there is so much to see and do. I think, it’s not important how big the world is. It is important how much time and fun you spend there. To revert to a place where you’ve been before and find something that you didn’t find before. That was the reason why we had decided us against a world big.
(…)
8. The Witcher made some furore in positiv form. Above all the media and players lauded the story and the embedding into the quests. Will your game keep up with the Witcher? The idea of the copula was an great one. But the following games didn’t got a story good as like in Gothic 1.

That’s my opinion too. Gothic 1 had the best story of all the Gothic games. I like the story of Gothic 2 too (above all the connection with the add-on), but you shouldn’t forget that we had 3 years time to create the story in Gothic 1. In Gothic 2 just 4 weeks. However, we let us a lot of time to create the story for RPB. So we have a story with (hopefully) unexpectet turnarounds

Spotted on RPGCodex.

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