Oblivion Mobile Interview

The folks at ElderScrolls.net were able to track down Vir2L Studios president Douglas Frederick for a Q&A about their mobile port of Bethesda’s The Elder Scrolls IV: Oblivion. Here’s a bit to get you started:

Q: What were your goals and main objectives for Oblivion Mobile?

A: The Elder Scrolls® IV: Oblivion™ for mobile was designed to build upon the previous TEST mobile titles in terms of game design and gameplay. As with our other TEST games, our goal is to help make The Elder Scrolls titles familiar to a greater number of players beyond the traditional PC and console game audience. Another very important objective for us was to find a way to offer the game to more mobile gamers and to significantly increase handset ports.

The overall intent of the game is to be challenging, fast paced, and action oriented enough so that casual and younger players can enjoy it. Of course, it also had to capture a sense of the Elder Scrolls universe and play-style with enough depth for Elder Scrolls players. We gave much focus to providing varied and rich levels with the essence of a TES game environment, but of course, within the limitations of the mobile phone memory.

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