Neverwinter Nights v1.69 Beta 5 Patch Released

BioWare has released a fifth v1.69 beta patch for Neverwinter Nights, once again introducing some long-awaited fixes to the game while addressing issues with the previous beta versions. The fixes since Beta 4:

– Fixes to horse related scripts.
– Fixed portable encampment script x3_it_camp.nss, so that it only fires when the item is activated.
– Fixed toolset crash when shutting down toolset, or switching between modules.
– Fixed issue in the “City Interior 2” tileset that could cause the toolset/game to crash.
– Newly created modules will now have the OnClientEnter script set to “x3_mod_def_enter” by default.
– Removed extra broken ruby template from Toolset palette.
– Fixed broken portrait references in Appearance.2da for Halaster, Satyr Archer, Satry Warrior and the “Witch King, Disguised”.
– Many tileset fixes.
– Many spelling/typo fixes to the offical campaign.
– Fixed issue with some flag/tree placeables moving after being placed down in the toolset.
– Fixed game hang caused by Wizards having more than 255 spells known in their spell book.

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