Might & Magic X: Legacy Interview

WorthPlaying is offering an interview centered around the recently announced Might & Magic X: Legacy, which caught almost everyone by surprise by actually being an old-school faithful sequel to the venerable series. Here’s a snip:

Q: Can you tell us more about the three-classes-per-race restriction?

A: Each race has access to one Might class, one Magic class and what we call a Hybrid class a class that has access to both Might and Magic skills in (balanced) proportions. Of course, all classes have access to different skills, so for instance, the Human Magic class is different from the Elf Magic class.

Q: How do you control your heroes in a combat? As a whole, or individually?

A: We tested different systems. At first, we reproduced the combat system found in World of Xeen, meaning ranged actions are made by the whole party, and it breaks down into individual actions when in melee combat. This is the system found in the current demos.

After playing the PAX demo several times, we noticed the (World of Xeen) system felt weird and didn’t allow us to micro-manage our party. So we started thinking about switching it to individual actions, all the time.

Finally during PAX, a lot of players that tried the demo found this system confusing (even veterans of the old Might & Magic games), so we’re confident we should proceed with this change.

Q: Is there going to be a map editor?

A: Yes, there is going to be a map editor. We consider this (tool) as being one of the major features of the title, as our fans love to mod our games and create new content for other players. Basically, the tools we’re using to develop the game will be released and available for all players. We’ll talk about this topic later, providing more details and also demonstrating what can be done.

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