Hunted: The Demon’s Forge Interview

GameSauce recently caught up with InXile Entertainment president Matt Findley for an article-style interview about the co-op component in Hunted: The Demon’s Forge. No tacked-on features here:

Hunted: The Demon’s Forge’˜s co-op mechanics are mainly based on the team’s own experience playing co-op games and the resulting stream of ideas on how to improve the genre step by step. Findley’s personal criticism towards similar titles is that the general definition of co-op has sunk (to allowing two players to player together).

As a result, Findley sees a lack of interdependency between players, resulting from having no specialized types of characters. (We’re co-op in that all of our special skills and abilities are designed to make you work together,) Findley says. Hunted is also the first co-op game to be allow players to switch characters in-game. (Because it’s the first time it ever mattered,) Findley argues.

(Most co-op games are two guys with the same guns running through the world, so we really like the concept of team work and making players work together. That and the option of distance, being able to do any spell or attack from anywhere in the arena. We’ve built these arenas with different heights and areas for players to really get out. They get to use their skills and still be able to help out their partners. We want you to be able to help each other out while you’re both running all over the place.)

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