Heroes of Might and Magic V v1.2 Patch Released

Ubisoft and Nival have released an official v1.2 patch for Heroes of Might and Magic V, which fixes a variety of bugs, introduces new features, and adds two new maps to the game.

Features added:

– Extended tool tips for buildings on the adventure map.
– Melee attack performed when holding CTRL.
– A hotkey (R) to invoke the creature-hiring interface from any town interface.
– All creatures now have a new status (Range), describing the range at which the creature’s attack is halved.
– A new Video Option: Camera Mode.
– A new End of Combat interface.
– Hot-seat duel mode.
– Hall of Fame.
– Two new maps: ‘Last Hope’ and ‘War of The Worlds’.

List of fixes:

– Multiplayer now works correctly.
– Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
– Balance was tuned on the following maps: ‘The Conquest’, ‘The Attack’, ‘The Invasion’, ‘The Cultists’, ‘The Triumvirate’, ‘Defiance’, ‘Island of One’s Own’.
– AI can no longer hire Haven heroes on ‘The Fall of the King’ map.
– On ‘The Fall of the King’ map, the area where Godric is to be brought to fulfil the ‘Send Godric to Nicolai’ task has been enlarged.
– On ‘The Cultists’ map, the ‘Capture any town in one week’ task no longer disappears from the list immediately upon completion instead of becoming completed.
– On ‘The Temptation’ map, if the enemy Wizard patrolling the river is killed, the ‘Avoid enemy patrols’ objective will no longer be automatically completed.
– On ‘The Refugees’ map, one of the objectives was fixed.
– On the ‘Dragon Pass’ map, the ‘Defeat All’ task is now specified.
– On ‘The Triumvirate’ map, after Zehir’s fight with Markal, the message ‘You Lost’ no longer appears.
– On ‘The March’ map, the hero Grawl can now visit the red key master tent.
– On the ‘Liberation’ map, the AI can no longer hire the hero Narxes.
– On ‘The Alliance’ map, the use of the Instant Travel spell no longer causes the script failure.
– On the ‘Diplomat’ map, losing to AI with the Quick Combat option now fails the mission.
– On the ‘Maahir’s Gambit’ map, the AI cannot seize any of the artefacts that are key to the task’s completion.
– On ‘The Refugees’ map, a possible problem with non-completion of the main objective was fixed.
– On the ‘Raelag’s Offer’ map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
– ‘The Emerald One’ map can now be played after loading a saved game.
– On ‘The Refugee’ map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
– The Black Dragons can now be healed by the First Aid Tents.
– The model of Shadya was corrected.
– When Gating is used, the clone will no longer be a normal creature.
– Incorrect message in the ‘Rumours’ interface in the Tavern was fixed.
– The game now renews the list of sessions in the lobby after the player has left the session.
– Unreachable Dolmen of Knowledge was fixed on the ‘Land of Outcasts’ map.
– A non-activated dialogue cutscene was fixed on the ‘A Tear for Ossir’ map.
– Mages and Archmages now use their shot ability properly.
– Gating works for a lone Horned Overseer now.
– The ATB-bar now shows proper information about the turns queue.
– The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
– When an Archangel dies of ‘Harm Touch’, he no longer remains hanging over the field.
– In Time Pressing mode, the time is now shown.
– Texts are no longer duplicated in the chat after leaving the combat.
– The puzzle map now works correctly in the Underworld.
– The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
– The player can no longer gain two levels of the same skill with one Level-Up.
– Summoned creatures are no longer shown in the Combat Results calculations.
– Time overlaps with the icon in Dynamic Battle.
– The ‘Resisted’ inscription now appears in the right place.
– On ‘The Betrayal’ map, there is no longer a message when approaching the garrison.
– Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
– Heroes now move with the correct sound at x3 speed.
– Lethos now uses his Decay ability properly.
– It is now much easier to move the cursor to objects.
– The user can no longer hear the opponents by using Monolith.
– The hero in the Haven town garrison now gains weekly movement bonus from Stables.
– The Sphinx’ text box was changed.
– The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
– In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
– The message which appears when a combat is lost to Possessed creatures was corrected.
– A Hero leaving a town no longer returns there immediately as sometimes occurred.
– The Sparkling Fountain now correctly gives Luck +2.
– Objects on the map now have correct tool tips.
– Description of the Silent Stalker perk was fixed.
– The hero Sinitar now has an accurate description of his ‘Catalyst’ ability.
– The Deep Hydra now restores its health completely.
– The error in the description of the Idol of Fortune was fixed.
– The spell ‘Weakness’ is correctly explained in the tool tip.
– The hero is no longer able to take troops from allies.
– With faster hero movement settings, other map animations are no longer accelerated.
– The text was formatted in the ‘Ritual Pit’ interface.
– The Scouts’ and Assassins’ ‘No Range Penalty’ are contrary to fact.
– Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
– The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
– Damage prediction was corrected.
– The error in how the ‘Frenzy’ spell works was fixed.
– The error in how the ‘Puppet Master’ spell works was fixed.
– Numerous minor defects and bugs were fixed.

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