Gothic III Interview

TotalVideoGames has published a three-page interview with Gothic III’s Stefan Berger and Kai Rosenkranz, discussing both the upcoming installment and the previous two titles. Here’s a bit to get you started:

Q: How impressed should we be with the game’s AI? Will actions and the way you interact have a real effect on the way people respond and regard you?

A: That is one of the biggest strengths of Gothic: the believable world. Here the AI is very important. In the Gothic series every action has its reaction. Also the people will remember your action during the whole game AND they will tell stories of you to other characters. Short example: When you kill a sheep and a farmer watches you he will tell anyone that you have killed one of the sheep. So no farmer would help you until you clear the situation out with the farmers (pay them money, fulfill a mission for him). P.S.: If you would kill the farmer after you have killed the sheep no one would know that you killed them. Except another person has seen you.

Another example is the whole story. As the Orcs have won the war against humankind the player can decide on which side he would like to play. Would he like to help the humankind against the Orcs or stay on the side of the Orcs?? Maybe a gamer would like to stay in the middle. When you help the Orcs the humans will not be happy with you. When you help the humans and you kill some Orcs the Orcs will pay bounty for you.

Actions and the way you interact will not be a part of a small mission. It will be part of the full game. and you have to decide which way you want to go.

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