GB Feature: Sword of the Stars: The Pit Review

In the event that you’ve been on the lookout for some new action RPG entertainment, you’ll be happy to know that we’ve just put published a full review of Sword of the Stars: The Pit, the recently released sci-fi roguelike from the team over at Kerberos Productions. Here’s a sampling:

The Pit gives you three character classes: marine, scout and engineer, which roughly equate to fighter, rogue and mage archetypes were this a fantasy title. Each class starts out with different attribute and skill distributions, and they also have unique starting equipment. Ergo, the marine is brawnier than the others, but also dumber, has combat-focused skills, and starts out with an assault rifle and several grenades; the engineer is the polar opposite, carrying minimal weaponry to start, but making up for it with more computer hacking tools, repair devices, and a skill distribution favoring brains and working with technology; the scout sits somewhere in between and could be described as a sharpshooter with survival training.

The Pit doesn’t have the most extensive list of attributes and skills compared to some other games in its genre, but it has enough to get the job done. The three core attributes are might, brains and fineese – might affects your hit points, food consumption, resistance to poison, inventory carrying capacity, etc.; brains affects most non-combat skills, makes you more resistant to mental status effects such as confusion, etc.; and finesse deals with coordination-based skills (weapon accuracy, trap detection and disarming) as well as countering status effects like blindness. When you level up, you’re able to distribute points to increase these, but you won’t get so many points that you’ll be able to make up for your character’s weaknesses entirely, and you may stunt your growth if you do so.

And if that wasn’t enough, there’s a bevy of new screenshots over in our image gallery.

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