GB Feature: Spiderweb Software Interview

We had the opportunity to chat with Spiderweb Software president Jeff Vogel about the independent studio’s history, business model, plans for the future, and more. An excerpt:

GB: Tell us more about your latest game, Avernum 5, and the game that won our 2007 “Independent Game of the Year” award, Geneforge 4.

Jeff: Geneforge 4: Rebellion is the next to last part of the Geneforge saga. The Shapers are in a savage war with the rebels, a combination of their rogue creations and humans who want to take the power of the Shapers for themselves. Like all the Geneforge games, it is a wide- open adventure. You can choose to fight for the Shapers or the rebels, and you have a wide variety of play options. You can rely on stealth and diplomacy, or you can slay your enemies. You can travel through the game as a solitary adventurer, or you can make a horde of deadly monsters to serve you. Either way, it’s a huge game with an elaborate plot and a ton of replay value. And I think the setting is really cool.

Avernum 5 is a game we’re hugely excited about, and the Macintosh version is the fastest-selling game we’ve ever released. Once again, it takes place in the underworld nation of Avernum. This time, however, you play soldiers of the Empire, the monolithic power that controls the surface world. You are hunting through Avernum for the villain who tried to assassinate your Empress. You must deal not only with his traps and attempts to kill you but with the strange and paranoid people of Avernum, many of whom hate the Empire with a passion.

It’s a gigantic game, with a terrific story, lots of cool characters, and many unique dungeons and settings. I’m really proud of this one.

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