GB Feature: Neverwinter Nights 2 E3 Preview

Our E3 2006: The RPGs editorial has been updated with a hands-on preview of Obsidian Entertainment’s Neverwinter Nights sequel. Here’s a bit to start you off:

Character creation looks somewhat similar to the original Neverwinter Nights, with a few extra additions. Three different tints can be assigned to your character’s hair, allowing for more customization and the ability to give them some funky highlights if you wish. The prestige classes haven’t been finalized yet, but the demo showed the following selections: Arcane Archer, Arcane Trickster, Assassin, Blackguard, Divine Champion, Duelist, Dwarven Defender, Frenzied Berserker, Harper Agent, Neverwinter Nine: Agent, Neverwinter Nine: Magus, Neverwinter Nine: Warder, Pale Master, Red Dragon Disciple, Shadow Dancer, and Weapon Master. Many of these will be familiar to those of you who played the original Neverwinter Nights, though all three Neverwinter Nine prestige classes are totally new. Apparently these are buffing classes that are available if/when you become Lord Nasher’s bodyguard in the game. The team originally tossed around the idea of making everyone start with an alignment of True Neutral (just as the Nameless One does in Planescape: Torment), but they’ve since opted to allow a choice between all nine standard D&D alignments. Your alignment will shift during the game based on your actions and dialogue choices, though, so this choice won’t necessarily last your character’s lifetime. Toward the end of character creation, you can also choose a pre-designated background that adds a little extra depth to your character and may affect his or her statistics, skills, or feats. If your character is a magic-user, then you must also choose a familiar. Instead of providing a selection of exotic familiars like the original NWN did, Obsidian has limited the choices to common farm animals (pig, rabbit, spider, cat, etc.) to reflect your character’s simple history before beginning the game.

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