GB Feature: Grotesque Tactics: Evil Heroes Review

Just before diving into Fallout: New Vegas, GameBanshee’s own Steven Carter took some time to share his impressions of Meridian4 and Silent Dreams’ recently released Grotesque Tactics: Evil Heroes. A snip:

The campaign for Grotesque Tactics comprises about a dozen missions. Each mission takes place on a small map, and you get to visit a variety of forests, ruined castles, and graveyards — plus the crystal cave, which should never be confused with the cave of crystals. You’re allowed to explore these maps and talk to people in real time, but then when combat starts up, you shift to a turn-based mode.

Combat in the game takes place on a square grid. Melee characters can hit any enemy adjacent to them (not including diagonals), and ranged characters can hit enemies up to a square away. During the course of the campaign, Drake and Holy recruit eight other “evil heroes” (none of which are really evil), and each of these characters gets a pair of special moves in addition to their basic attack. For example, the angel Angelina can heal characters while the barbarian West can throw his axe, giving him a ranged attack to go along with his standard melee attack. Each special move requires some mana, which can only be replenished by drinking a potion. Characters can also defend or wait.

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