GB Feature: Avencast: Rise of the Mage Review

We’ve conjured up a two-page review of Clockstone Software’s recent contribution to the action RPG genre, Avencast: Rise of the Mage.

Avencast uses a classless system. Each time you level up, you get ten points to spend, and you can use those points to learn new spells or to bump up your attributes. There are two schools of magic in the game: blood magic and soul magic. Blood mages use their spells to improve their melee attacks, while soul mages fling spells in the usual way. There are also some summoning spells available, which allow you to summon creatures to help you out.

In other words, despite being forced to play as a mage in the game, you’re still given some options for how to go about your business. Soul mages, with spells like Inferno Wall and Ice Meteor, play like typical mages, and they’re best off staying as far away from their enemies as possible. Blood mages meanwhile get spells like Inferno Lash and Hammer of Rage, which means they need to stay in melee range of their enemies. You can learn spells from both schools of magic if you want, but clearly they’re at odds with each other, and so you’re best off specializing in one school or the other.

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