Dungeon Siege II Community Q&As

Both gameSlave and RPGDot have published Dungeon Siege II community Q&As with Gas Powered Games’ Chris Taylor. Each article contains its own unique questions, as well as a selection of community questions that are duplicated on both sites. A snip from the duplicates:

Q: The first game was quite RPG-lite in terms of NPC interaction. How has this been addressed?

A: We spent a lot more time developing the characters, the back-history, and dialog. Since the game is an action RPG, we know that players are not always interested in reading lots of scrolling dialog. We spent a lot of time working to strike a balance between too much and too little talking.

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