Dungeon Siege II: Broken World Chat Log

The GameSpy Arcade website has been updated with an edited log from last night’s Dungeon Siege II: Broken World developer chat. Quite a bit of new information about the expansion pack is revealed, which you’ll also be seeing in my E3 preview later today.

*ilEagle_Eyeli* Will the Expansion have an additional soundtrack? if so, did Jeremy Soule compose it?

[GPG]Marcie: There is a new soundtrack featuring new music from Jeremy Soule

[GPG]Marcie: It is really excellent – he really captured the new environments and makes the whole experience more visceral

[GPG]Daniel: I’m not mean. I just like to make really challenging bosses and then ask level designers (like Matt) to playtest them for me.

[GPG]Marcie: We are especially excited about some of the dungeon music he created – wayy creepy

[GPG]Matt: Jeremy does great stuff. really reenforces the themes we were going for.

[GPG]Marcie: challenging??? I seem to recall having my lower extremity handed to me on more than one occasion, Daniel!

[GPG]Daniel: By design.

[GPG]Marcie: yeah yeah yeah

[GPG]Daniel: It’s a high-level act. It’s designed for level 39 and higher characters.

[GPG]Daniel: So it’s supposed to be pretty challenging, because it assumes you’ve finished DS2.

[GPG]Marcie: Daniel and his team spent a lot of time balancing the gameplay so that the combat is really dynamic

[GPG]Daniel: Just as another aside, if you don’t have a level 39 party ready to go, you can use one of 6 pre-generated characters that ship with the expansion, then build a party in the first town.

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