DoubleBear ZRPG Design Update

Following last week’s focus on the armor system, DoubleBear Productions’ Brian Mitsoda discusses the team’s plans to include defensive accessories in their forthcoming “ZRPG” over at the Iron Tower forums.

Head accessories include items like helmets or masks which are generally used in offering up further protection to the wearer’s head. A bike helmet, for example, offers a little extra defense, but it’s not going to deflect a bullet. The gas mask prevents chemical damage and blindness, but offers no additional protection from physical damage. We also have a few (weird) types of head accessories which sacrifice protection for more imaginative use of tactics for example, camo paint which makes characters harder to hit when being shot at from a distance.

Since Armor covers the body, body accessories tend to be worn on the arms, legs, or feet. Gloves can either add to defensive/resistance ratings or allow for a better grip on a gun. Sneakers can boost a character’s dodge chance, while boots tend to give additional bonuses to defense. Arm/leg guards can protect characters against statuses that affect the limbs. There are also a few unusual body accessories, some of which could be of great use to characters that possess certain melee or ranged abilities.

When used in combination with armor, accessories can allow further customization of a character’s offense/defense. For example, when wearing the gas mask, a potential strategy for a player surrounded by human enemies would be to drop a gas canister at your feet and casually walk away from the now dizzy and blind enemies. With a little bit of ingenuity, accessories can open up strategies that standard arms and armor cannot.

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