Depths of Peril Interview

The editors at Games32 have published a new two-page Depths of Peril interview with Soldak Entertainment’s Steven Peeler.

Q: What features makes Depths of Peril stand up from the crowd?

A: In most action RPGs you simply play through the linear storyline. Not so in Depths of Peril. There is a storyline and plenty of deep reading material, but what sets Depths of Peril apart from other action RPGs is mostly the covenant gameplay and the dynamic world.

You are not alone in Depths of Peril. There are multiple other covenants nearby that are plotting your death, so they can control the city. You have many options to deal with this threat including diplomacy, trading, wars, and raids. In how many other single player games can you participate in raiding another enemy faction?

Nothing is ever the same in Depths of Peril. The world is very dynamic and changes depending on many factors and even has natural consequences. If you don’t solve one quest, it might morph into another harder quest. If you wait long enough one of the other covenants might solve the quest first. In how many action RPGs can this scenario happen? An orc spy comes into town, the town looks weak and the scout has time to communicate to his clan and they raid the town. While raiding the town, the orcs poison the water supply, kill off the town steward, and destroy the Kindred Spirits covenant.

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