Champions Online Podcast Interview

FileFront is hosting a Champions Online podcast interview they did with Cryptic Studios’ Jack Emmert in late June. For those of you who don’t care much for podcasts, there’s also a full transcript:

So this is effectively the third super hero game that you’ve developed. Why another super hero game when you had an opportunity to move on and do something else after you finished City of Heroes and City of Villains and you decided what your next project was? You had another project that came up and kinda went away..

Yep. Marvel Universe Online

What made you move on to Champions?

Because there were so many things that I had done, and that our team had done in City of Heroes well and things that we didn’t do well and I wanted an opportunity to do a new type of super hero game that went in directions that we chose not too in City of Heroes for any variety of reasons.

There were various game mechanics that we learned from and things we might have done differently and also some things I wish we had done in the first place in a different way. I just wanted a different game you know, this is very different visually. Its a very theme. Its a very different product.

Its like comparing Lord of the Rings Online with Conan Online right? The two are so different in terms of what they’re aiming at and I think that was really a main driver for me, so I’m quite happy to do it. I really enjoyed stretching myself as a designer because I had to do things that I had never done before. I had to learn about console development and console style gameplay as you, yourself, experienced and I hope this is true that we’ve developed a console style action gameplay in an MMO. In doing that, it doesn’t just translate.. you don’t just design a PC game and throw it into a console, so all those were challenges that I really wanted to tackle. I really wanted to grow so in sum total that’s why I still wanted to go forward with a super hero property.

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